Puzzle Is Not a Game! Basic Structures of Challenge

نویسنده

  • Veli-Matti Karhulahti
چکیده

By analyzing ontological differences between two contested concepts, the puzzle and the game, the paper aims at constructing a structural framework for understanding the videogame and its challenges. The framework is built on three basic challenge structures: the puzzle, the strategic challenge, and the kinesthetic challenge. The argument is that, unlike the latter two, the puzzle cannot constitute a game.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

MATHEMATICAL MODELLING FOR DICE FINDER GAME PROBLEM

Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on the needs and preferences of the players, as in [9]. "THE C...

متن کامل

Designing Puzzles for Collaborative Gaming Experience - CASE: eScape

This paper examines the issues of puzzle design in the context of collaborative gaming. The qualitative research approach involves both the conceptual analysis of key terminology and a case study of a collaborative game called eScape. The case study is a design experiment, involving both the process of designing a game environment and an empirical study, where data is collected using multiple m...

متن کامل

The effect of Electronic puzzle Games on Improving Reading Performance of Students with learning disorders

The purpose of this study was to investigate the effect of Electronic puzzle Games on improving the reading performance of students with learning disorders in Gorgan. The research was applied to the target and quasi-experimental, pre-test and post-test design with control group. The statistical population consisted of 255 female students of Shokufa and Dena provincial centers and non-profit cen...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013